High-poly turntable render. Sculpted geometry with focus on expressive form and stylization
Low-poly asset ready for real-time implementation. Clean retopology with edge flow optimized for animation
This studio-style test showcases the full 3D asset pipeline, from concept to final render. Inspired by an AI-generated galaxy prompt, I designed and built Roboy from scratch—handling all stages including sculpting, modeling, UV layout, texturing, shading, lighting, and comp.
Tools: Maya, ZBrush, Substance Painter, Photoshop, Arnold
Tech: Multi-UDIM workflow, clean quad-based topology, custom shaders for metal and volumetric eyes
Role: Full asset creation and presentation
At Encore, wireframes and UV layouts weren’t typically shared—so I created this project to highlight my personal approach to topology, texel density, and shader development in a production-style context.