Senior Artist | 3D/VFX Generalist

Senior 3D VFX Generalist with experience across modeling, sculpting, texturing, lookdev, environment art, VFX cleanup, motion design, and procedural workflows. I bridge art and technology using tools like Maya, Houdini, Unreal Engine, After Effects, ZBrush, Substance Painter, and Blender. My background spans episodic VFX, commercial animation, and real-time pipelines, with a strong focus on fast-turnaround, production-ready content. Open to remote contract roles in 3D, Technical Art, VFX/motion, or hybrid positions.