Real-Time VFX & Look Development — Unreal Engine + Houdini

color palete lookdev

Houdini FLIP fluid simulation and mesh-based VFX

Real-time character animation and material response under dynamic lighting

Blender Animation

Real-time lighting look development across interior and large-scale environments

Cinematic animation blocking and sequencing inside a real-time lab environment

Early animatic exploring story beats and camera timing (2D / Unreal previsualization)

Real-Time VFX & Look Development — Unreal Engine + Houdini

A series of real-time Unreal Engine tests exploring Houdini-driven VFX, character animation integration, shader validation, and lighting look development across multiple environments.

Houdini FLIP fluid simulation and mesh-based VFX
VDB workflows, dynamic remeshing, and real-time optimization
Integration of animated fluid meshes into Unreal Engine
Proceedurally created splash contact sheets in Houdin for use in Unreal
Creating Niagra particles in unreal
Real-time material and shader iteration (translucent liquids)
Lighting look development for interior and large-scale scenes

Role: Executive Director / Producer
Led world-building and creative direction while designing and validating the Houdini-to–Unreal real-time VFX pipeline, overseeing simulation, shaders, lighting, and performance-conscious integration.

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