color palete lookdev
Houdini FLIP fluid simulation and mesh-based VFX
Real-time character animation and material response under dynamic lighting
Blender Animation
Real-time lighting look development across interior and large-scale environments
Cinematic animation blocking and sequencing inside a real-time lab environment
Early animatic exploring story beats and camera timing (2D / Unreal previsualization)
A series of real-time Unreal Engine tests exploring Houdini-driven VFX, character animation integration, shader validation, and lighting look development across multiple environments.
Houdini FLIP fluid simulation and mesh-based VFX
VDB workflows, dynamic remeshing, and real-time optimization
Integration of animated fluid meshes into Unreal Engine
Proceedurally created splash contact sheets in Houdin for use in Unreal
Creating Niagra particles in unreal
Real-time material and shader iteration (translucent liquids)
Lighting look development for interior and large-scale scenes
Role: Executive Director / Producer
Led world-building and creative direction while designing and validating the Houdini-to–Unreal real-time VFX pipeline, overseeing simulation, shaders, lighting, and performance-conscious integration.