Lookdev Turntable Render – Houdini
Final look development pass with lighting and shader work. Materials applied using Substance textures and custom Houdini shaders.
Modeling & UVs in Maya — Watch me sweat polygons in hyperspeed
This time-lapse shows some of my modeling workflow in Maya.
Role: 3D Modeling, UVs, Texturing, Look Development
Tools: Maya, ZBrush, Substance Painter, Houdini
Client: Encore Visual Effects
Year: 2023
Status: Paused due to WGA/SAG-AFTRA strike disruptions
This spacecraft was developed for a sci-fi feature that was halted mid-production during the 2023 Hollywood strikes. While the film itself was shelved, the asset reached final render — with full modeling, texturing, and lookdev completed in-house.
Working from two AI-generated concepts provided by the client (one for the cockpit, one for the engine block), I combined both into a unified design — balancing sleek retrofuturism, industrial realism, and a hint of unapologetic suggestiveness. The result: a ship that looks ready to launch... or seduce.