Villain Lair – Villains of Valley View (Disney)
Villain Lair – Villains of Valley View (Disney)

Lead Environment Artist – Modeling, Texturing, Look Development
Encore VFX – 2023

For this sequence, I served as the Lead Environment Artist responsible for the majority of the modeling, all look development, and key texturing across the villain lair and its hero assets. Working within a tight delivery window, I coordinated a small team, evaluated individual strengths, and delegated tasks to ensure efficient production while maintaining a consistent visual style.

The lair was built to combine stylized realism with the show’s theatrical, family-friendly tone—balancing stone formations, tech-driven props, glowing accents, and villain-centric design language. The environment was constructed modularly to support flexible layout and quick iteration while preserving cohesive lighting and material response.

Contributions Included:
• Modeling primary architectural components such as cave walls, consoles, and featured set pieces
• Creating texture sets and procedural materials in Substance Painter and Houdini
• Developing lookdev across metals, stone, emissive elements, and hero props
• Leading the art team, assigning asset tasks, and overseeing quality control through final delivery

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