I was responsible for the UVs, textures, and look development for this vintage biplane asset, including the cockpit interior. The base model was provided by the team, and I rebuilt the texture workflow using reference from the real aircraft used on set. The darker dashboard and several surface adjustments were made per client request.
The final composite shown here is a screen-recorded clip from the episode and is included solely for visual context. All procedural effects, FX integration, and final compositing were handled by other artists on the show.