Modeled set (I did not model)
Set in action shot
set in action shot
This concept art was created as part of a set-extension effort for the series. The production team built a partial physical set, and my role was to expand the environment into a full-scale, dramatic version of the Fortress of Solitude. Using a combination of Photoshop paintover, 3D block-ins, and layered atmospheric effects, I designed the ice pillars, depth layout, and lighting mood to guide final VFX production.
The artwork helped establish scale, camera placement, and the overall visual direction for the scene before the final environment was modeled and built by the team.